<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Midgard Studios</title><link>https://midgardstudios.co.uk/</link><description>Recent content on Midgard Studios</description><generator>Hugo</generator><language>en</language><copyright>&lt;a href="https://creativecommons.org/licenses/by-nc/4.0/" target="_blank" rel="noopener">CC BY-NC 4.0&lt;/a></copyright><lastBuildDate>Wed, 05 Jun 2024 05:00:31 +0100</lastBuildDate><atom:link href="https://midgardstudios.co.uk/index.xml" rel="self" type="application/rss+xml"/><item><title>The Adventures of Finifugal</title><link>https://midgardstudios.co.uk/posts/2019/12/the-adventures-of-finifugal/</link><pubDate>Tue, 31 Dec 2019 17:34:00 +0000</pubDate><guid>https://midgardstudios.co.uk/posts/2019/12/the-adventures-of-finifugal/</guid><description>Update: Sadly this project was canceled But If I get time I will write about the technique used as it was an interesting process.
We are working with an author to create a interactive story book series along side mobile app! The book will feature augmented reality sections accessed via a mobile app.
We can&amp;rsquo;t say too much yet because the project is still evolving.
We are super excited to share the progress so stay tuned for more info</description></item><item><title>Unreal Engine per Project IDE Settings</title><link>https://midgardstudios.co.uk/posts/2024/06/unreal-engine-per-project-ide-settings/</link><pubDate>Wed, 05 Jun 2024 05:00:31 +0100</pubDate><guid>https://midgardstudios.co.uk/posts/2024/06/unreal-engine-per-project-ide-settings/</guid><description>Bit of an edge case but I needed to be able to edit two different Unreal Engine projects with different IDEs.
Under the projects folder in /Config/DefaultEditorSettings.ini you can add the lines below depended on the IDE you need.
Set to Rider [/Script/SourceCodeAccess.SourceCodeAccessSettings] PreferredAccessor=Rider Set to VSCode [/Script/SourceCodeAccess.SourceCodeAccessSettings] PreferredAccessor=VisualStudioCode Extras I found in ProjectFileGenerator.cs clionsourcecodeaccessor codelitesourcecodeaccessor xcodesourcecodeaccessor visualstudiocode kdevelopsourcecodeaccessor visualstudiosourcecodeaccessor visualstudio2022</description></item><item><title>Unreal Engine Logging</title><link>https://midgardstudios.co.uk/posts/2024/06/unreal-engine-logging/</link><pubDate>Mon, 03 Jun 2024 01:47:00 +0000</pubDate><guid>https://midgardstudios.co.uk/posts/2024/06/unreal-engine-logging/</guid><description>Log Temp A lot of the time you just need a quick output, LogTemp is useful for this 0 UE_LOG(LogTemp, Warning, TEXT(&amp;#34;Hi, I will apear in the output window&amp;#34;)); Log Variables 0 1 2 3 4 5 6 7 8 9 10 11 12 FString MyString; UE_LOG(LogTemp, Warning, TEXT(&amp;#34;The string value is %s&amp;#34;), *FString MyString;); int32 MyInteger; UE_LOG(LogTemp, Warning, TEXT(&amp;#34;The integer value is: %d&amp;#34;), MyInteger); float MyFloat; UE_LOG(LogTemp, Warning, TEXT(&amp;#34;The float value is: %f&amp;#34;), MyFloat); FVector MyVector; UE_LOG(LogTemp, Warning, TEXT(&amp;#34;The vector value is: %s&amp;#34;), *MyVector.</description></item><item><title>fail2ban</title><link>https://midgardstudios.co.uk/posts/2022/02/fail2ban/</link><pubDate>Wed, 16 Feb 2022 06:03:00 +0000</pubDate><guid>https://midgardstudios.co.uk/posts/2022/02/fail2ban/</guid><description>Installation Debian | Ubuntu
sudo apt-get install fail2ban Prepare main configuration file sudo cp /etc/fail2ban/jail.conf /etc/fail2ban/jail.local Edit the configuration file jail.local, the following parameters can be adjusted bantime = 720m # How long to block an abusive IP findtime = 120m # Time period to check the connections maxretry = 3 # Within the above time period, block the abusive IP if the number of the abusive IP connections reaches the maxretry banaction = ufw banaction_allports = ufw destemail = example@example.</description></item><item><title>Proxmox Notes: Import qcow2 disk</title><link>https://midgardstudios.co.uk/posts/2020/08/proxmox-notes-import-qcow2-disk/</link><pubDate>Fri, 14 Aug 2020 01:43:00 +0000</pubDate><guid>https://midgardstudios.co.uk/posts/2020/08/proxmox-notes-import-qcow2-disk/</guid><description>Import qcow2 disk Upload the image to a folder on Proxmox. I usually use /var/tmp create a VM in proxmox. Detach and remove the disk it created in the VM and run the following command.
qm importdisk [VM ID] [disk name and location] [Storage] Example qm importdisk 100 zabbix_appliance-5.0.2.qcow2 sas-01-Backup Add the newly created disk in the proxmox interface.
Edit the boot order to add the new disk as the first boot device if not already.</description></item><item><title>Install nginx php7 mariaDb</title><link>https://midgardstudios.co.uk/posts/2020/08/install-nginx-php7-mariadb/</link><pubDate>Mon, 10 Aug 2020 06:02:22 +0000</pubDate><guid>https://midgardstudios.co.uk/posts/2020/08/install-nginx-php7-mariadb/</guid><description>Update Ubuntu apt-get update apt-get upgrade sudo ufw allow ssh comment &amp;#39;Open SSH port 22&amp;#39; Install NginX apt instal nginx To start, stop and enable Nginx
sudo systemctl stop nginx.service sudo systemctl start nginx.service sudo systemctl enable nginx.service Open HTTP and HTTPS ports on firewall sudo ufw allow http comment &amp;#39;Open access Nginx port 80&amp;#39; sudo ufw allow https comment &amp;#39;Open all to access Nginx port 443&amp;#39; Install MariaDB sudo apt-get install mariadb-server mariadb-client To start, stop and enable Nginx</description></item><item><title>List Currently Used Ports on Linux</title><link>https://midgardstudios.co.uk/posts/2020/01/list-currently-used-ports-on-linux/</link><pubDate>Thu, 09 Jan 2020 03:33:00 +0000</pubDate><guid>https://midgardstudios.co.uk/posts/2020/01/list-currently-used-ports-on-linux/</guid><description>199 netstat -pln -l will list listening ports
-p will also display the process
-n will show port numbers instead of names.
-t Add to only show TCP ports.</description></item><item><title>About</title><link>https://midgardstudios.co.uk/about/</link><pubDate>Wed, 09 Apr 2014 00:00:00 +0000</pubDate><guid>https://midgardstudios.co.uk/about/</guid><description>Hey there! I&amp;rsquo;m Bailey, aka alienbyday
Software and Audio Engineer&amp;hellip; I also do an art occationally
I got my start many years ago in the live music scene by producing live music events streamed directly to the internet. Back when that was still a big hassle to pull off.
Since then I&amp;rsquo;ve been involved in a huge array of projects online and offline ranging from&amp;hellip;
Web and mobile app development Audio and Video Production Interactive Books Games I&amp;rsquo;m currently working on a Lyra Unreal Engine Project and documenting past projects.</description></item></channel></rss>